Tutorial Corona

These lessons will show you how to best use the textures for the different renders and game engine

Corona | 3D Studio Max

CORONA for 3ds Max - Corona Material

 

Corona 1.6+
Used maps: Diffuse, Reflection, Glossiness, ior, Normal_DX, Height, AO
Texture
Gamma
Corona Material Input
Diffuse
Automatic
Diffuse
Reflection
Automatic
Reflection Color
Rlossiness²
Override 1.0
Reflection Glossiness
ior
Override 1.0
Fresnel IOR
Normal (Direct X)
Override 1.0
Bump using Corona Normal Texmap
*It's important to set the gamma correct for the bitmap import. Gloss, IOR and Normal need to be set to a gamma of 1.0. 
 
Maps applied to the Corona Material in the Slate Editor.