Tutorial MODO

These lessons will show you how to best use the textures for the different renders and game engine

MODO | Interanal render
MODO - Physically Based Material
Used textures: Diffuse (Base Color), f0, Normal_DX, Roughness, Reflection
1. Make sure you are using a Material with the shading model set to Physically Based.
MODO Nefertiti LowPoly Rendering Tutorial Physically Based Material PBR 
2. Import the textures in Shader Tree material group > Add Layer > Image Map > (load image)
Load textures: Diffuse (Base Color), f0, Normal_DX, Roughness, Reflection
MODO Nefertiti LowPoly Rendering Tutorial Physically Based Material PBR 
3. Right clik and set the layer effect for each texture to the Material Channels shown in the table below.
MODO Nefertiti LowPoly Rendering Tutorial Physically Based Material PBR 
4. Set colorspace for textures are marked appropriately as shown in the graph below. This can be done on the Properties>Image Still tab.
  
Textures
Colorspace
Material Layer Effect (Physically Based Model)
Diffuse
sRGB
Diffuse
Roughness
Linear
Roughness
Reflection
sRGB
Specular Color
f0
Linear
Specular Amount
Normal
Linear
Normal
MODO Nefertiti LowPoly Rendering Tutorial Physically Based Material PBR 
5. Final > Rendering
MODO Nefertiti LowPoly Rendering Tutorial Physically Based Material PBR