These lessons will show you how to best use the textures for the different renders and game engine
MODO - Physically Based Material
Used textures: Diffuse (Base Color), f0, Normal_DX, Roughness, Reflection
1. Make sure you are using a Material with the shading model set to Physically Based.
2. Import the textures in Shader Tree material group > Add Layer > Image Map > (load image)
Load textures: Diffuse (Base Color), f0, Normal_DX, Roughness, Reflection
3. Right clik and set the layer effect for each texture to the Material Channels shown in the table below.
4. Set colorspace for textures are marked appropriately as shown in the graph below. This can be done on the Properties>Image Still tab.
Material Layer Effect (Physically Based Model)
5. Final > Rendering