Tutorial Unreal

These lessons will show you how to best use the textures for the different renders and game engine

UNREAL

UNREAL 4

Used textures: BaseColor, OcclusionRoughnessMetallic, Normal_DX
Import 3D Model and Textures

1. In "Content Browser" click button "Import".

2. From "Import" dialog window select the mesh file.
3. In the Import dialog box, save the default settings, except the scale you set 100. Press "Import" 

4. From "Content Browser" drag and drop mesh in the scene. You may have to rotate the object. 
5. In the same way as the object, insert the textures as well.
6. In "Content Browser" double click on the textures "OcclusionRoughnessMetallic" and "Normal" and turn off "sRGB".

Setup the material
7.  In "Content Browser" click buton "Add New" and select "Material". Rename material.
 
8. Тhen double click on the material. Dialog window "Material". The "Material" dialog opens.

 9. Right click in the field. А commands menu appears. Type "texture".  The command "TextureSample" automatically selected. Click on it.
10. Copy and Paste object "TextureSample" - 2 times.

11. Select each texture individually and and in the field "Material Expression Texture Base", from button "None" choose from the list the corresponding texture - Base Color, OcclusionRoughnessMetallic and Normal.
12. For "OcclusionRoughnessMetallic" choose "Linear Color".
 
13. Connect "Base Color" and "Normal" with relevant points.
 
14. Then connect "OcclusionRoughnessMetallic" - Red > Ambient Occlusion, Green > Roughness, Blue > Metallic.

15. Save Material.

16. Close Material window.
17.  Drag and Drop material from "Content Browser" over model in to scene to apply the material.

18. This completes the setup of the material



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